Could potentially have a PTRS upgrade making it a light vehicle counter. The BA-64 is basically on a similar power level to the 221 Scout car and arrives at a similar timing to reflect this. 76 mm regimental gun M1927 version (Requires T1.5/T2.5/T3).Quad Mount, 4 maxims, for surpressing infantry and performing AA roles (Requires T1.5/T2.5/T3).Gaz Truck is basically your tow and reinforcement vehicle for the faction, it has 3 upgrades, 2 of which can be upgraded after either T1.5 or T2.5 has been unlocked or T3 has been built. This diagram mostly speaks for itself, however some notes: The design itself tries to make best use of the new features (towing) as well as using units that were not in Coh2, to keep things interesting. A few notes, I’m going to be sparse with the text as these faction posts become monotonous if they’re too long. I don't think that Relic should release any new factions for at least a year, but I imagine that work will start on new ones soon. Therefore, here is what my design for Soviets would be. I wouldn’t mind seeing factions from Japan/Italy but overall I feel the Eastern front to be the most logical answer, from both a gameplay perspective, historical accuracy but also because players liked Soviets and Ostheer, so I imagine it would be a crowd pleaser. I will lay my cards on the table here and say that returning to the Eastern front is what makes the most sense for further factions in the game.
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